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advtrains

[tss] distance of "+ safety override +" is too long

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avatar From: OP
Sat, 26 Jan 2019 02:33:01 -0000

The distance to the end of a track where the "+ safety override +"

becomes active is too long.

In tight places like mountains there are tracs build to use every

available meter. This looks then like:

[wall][bumper][ATC][track][track]...[ATC (for pre-braking)]...

THe pre-braking ATC had reduced

the speed so far, that the train stopped immediantly at the ATC at the

bumper. Overshooting was only happening when lag or crashes had

happened. Now the train can't reach anymore the ATC at the bumper to

reverse or with a LuaATC track to trigger the change of switches.

The "safety override" should be made configurable or at least dependent

of the train speed.

avatar From: Developer
Mon, 28 Jan 2019 08:49:01 -0000

There's a bunch of values in interlocking/lzb.lua. those can be tweaked from ingame using a command like //lua advtrains.interlocking.set_lzb_param(par, value). Try decreasing the "ADD_STAND" and "ADD_SLOW" values. If you found good values, let me know.

Am 26. Januar 2019 03:34:01 MEZ schrieb 94@bugs.linux-forks.de:

>The distance to the end of a track where the "+ safety override +"

>becomes active is too long.

>

>In tight places like mountains there are tracs build to use every

>available meter. This looks then like:

>[wall][bumper][ATC][track][track]...[ATC (for pre-braking)]...

>THe pre-braking ATC had reduced

>the speed so far, that the train stopped immediantly at the ATC at the

>bumper. Overshooting was only happening when lag or crashes had

>happened. Now the train can't reach anymore the ATC at the bumper to

>reverse or with a LuaATC track to trigger the change of switches.

>

>The "safety override" should be made configurable or at least dependent

>of the train speed.

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